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Headset presentations

Assess spaces
at the scale of the design.

Virtual reality gives the studio and its client a viewpoint inside the design. The presentation focuses on proportions, furniture placement and the relationships between spaces.

Discuss a VR presentation ↗
Living room rendering seen from the entrance, showing the divider and windows
Residential interiors · Rendering from the Spatia360 portfolio

The purpose of the visit

Discuss proportions
from inside the design.

01

Volume

Viewing heights, openings and depth from the visitor’s position supports a discussion about how the space is perceived.

02

Furniture and circulation

Relating furniture placement to routes through the space helps identify areas that need closer design review.

03

Design meeting

Focusing the session on selected decisions makes it easier to gather specific client feedback.

Preparing the session

How it is presented
is part of the experience.

The model, device and conditions of use need to be assessed together. We define the included spaces and navigation method around the planned presentation.

01 / Design

Model readiness, geometry, materials and the areas under review.

02 / Device

Headset, configuration and requirements to verify before defining delivery.

03 / Session

Guided or independent use, movement and specific points for discussion.

How the process works ↗
Rendering of the residential design’s kitchen and living room
Residential interiors · Rendering from the Spatia360 portfolio

From the portfolio

Which spatial relationships need discussion?

In the residential design, the divider between the kitchen and living room and the living area’s openings provide concrete references for discussing layout and sightlines. The portfolio shows them through renderings and film.

Examine the residential project ↗

Which part of the design needs a VR visit?

Start with the open design decisions and the people involved. Together, we assess the model and the presentation requirements.

Discuss a VR presentation ↗